Software: 3DS Max, Photoshop 6.0
This was a school project for second semester 3DS Max. I modeled the face and torso using multiple references of models and screenshots from the in-game adjutant. I had had extensive experience with modeling in Maya and 3DS Max before this project, but this was my first opportunity to unwrap and paint UV maps in Photoshop.
StarCraft Adjutant: 3D Model and Texturing
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